Every cell lives at coordinates (x, y, z, w), each running 0–2.
x, y place you inside a block; z, w place the block in the meta-grid.
So the board is a 3×3×3×3 hypercube unfolded onto your screen.
Pick any two coordinates to freeze and let the other two vary: that
9-cell plane must contain each digit exactly once. Four coordinates give
6 ways to choose the pair, and 9 planes each —
54 groups, versus ordinary sudoku’s 27:
- Row, Column, Block — the familiar three.
- Pillar — the same row of each block, down one block-column.
- Band — the same column of each block, across one block-row.
- Echo — the same square in all nine blocks.
The extra constraints are also extra tools: a digit placed anywhere
rules it out of four planes at once. Use the teal highlights.
Trainer — the cursor jumps to a cell whose digit is
already forced, and the answer slowly fades in. Call it before the ghost
appears for full credit; wrong keys buzz and cost 25. Every correct entry
spins the lattice by twice your completion percentage in degrees, so
lock-ins hit harder as the hypercube fills.
Gauntlet — the trainer with teeth. The reveal window
shrinks as the puzzle fills in, down to a quarter of its opening size by
the last cell. Once a digit is fully visible it turns red and drains your
score 5 points a second until you press it. And wrong keys scramble the
board’s orientation — a rotation or mirror is a symmetry of
the 4D constraints, so the puzzle is untouched; only your bearings are.
←↑↓→ move 1–9 place
N notes Z undo H hint ⌫ erase